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Skyrim immersive weapons mod
Skyrim immersive weapons mod












WAFR is fully compatibl with IA, and I have IW and IA loading after them, and the WAFR+IW patch loading after that. I do have some mods installed that overwrite/are overwritten or possibly conflict with them (Weapons and Armor Fixes Remade (and its Immersive Weapons patch) and Complete Crafting Overhaul Remade), although I think my mod load order and plugin load orders are pretty immaculate and follow the mod author's inter-compatibility instructions correctly, and I haven't encountered any crashes yet. Yet this also is happening with things like Novice Robes, even though that's a purely vanilla item. For example with my character's Ringmail armor, in-menu the textures are almost 2-dimensional (when I rotate them, they are flat and squashed at certain angles). With Immersive Armors ( ), the in-menu textures (not the on-character ones - those are fine) for many items are distorted, including even things that supposedly aren't added or modified by it. But basically whenever I load a game (and possibly when I do certain things ingame), the effective damage is much lower than it's supposed to be because Skyrim isn't registering the actual damage, making re-equipping it necessary. When I unequip and re-equip it, the damage is corrected and there's no more green (+x damage).

skyrim immersive weapons mod skyrim immersive weapons mod

With Immersive Weapons ( ), when I load a saved game, my equipped weapon will have the proper listed damage but with a green (+x) after it, indicating that if I equipped it, that much damage would be added (but it's already equipped!). I've been enjoying Skyrim for a while now after learning how to use Mod Organizer and various utilities on a basic level ( LOOT, TES5Edit, etc.), and it's surprisingly pretty stable - but I've run into two minor-ish issues with two (or possibly more) mods I have installed: Immersive Armors and Immersive Weapons.

skyrim immersive weapons mod

So, I know that these mods aren't part of STEP or officially supported, but I feel like asking here because there are so many modding veterans. Although I don't know how to fix those (I'm surprised they weren't addressed in the Unofficial patches), at least I know they probably aren't caused by mods now, so I consider it solved. And, with the in-menu armor textures being distorted - this also existed in a clean unmodded vanilla install that I tried (certain leather boots/helm/armor menu textures were stretched and/or thin, for example, in exactly the same way that the ringmail armor was in the modded game). Edit: After more research and testing, I realized that the bug involving damage not updating correctly with forge-improved weapons is actually a very widespread base vanilla problem, and doesn't necessarily have anything to do with any installed mods.














Skyrim immersive weapons mod